#include "Objects.h"

Object3DS Objects::battleship[2];
Object3DS Objects::tradeship[2];
Object3DS Objects::ports[2];
Object3DS Objects::missile;
Object3DS Objects::mine;
Object3DS Objects::bonuspack;


void Objects::initialize()
{
	char pinasse1[]="PINASSE1.3DS";
	battleship[0].Initialize(pinasse1);
	//battleship.SetScalar(0.2); //NINA
	battleship[0].SetScalar(10); //PINASSE

	char taka1[]="TAKA1.3DS";
	tradeship[0].Initialize(taka1);
	tradeship[0].SetScalar(0.6);

	char pinasse2[]="PINASSE2.3DS";
	battleship[1].Initialize(pinasse2);
	//battleship.SetScalar(0.2); //NINA
	battleship[1].SetScalar(10); //PINASSE

	char taka2[]="TAKA2.3DS";
	tradeship[1].Initialize(taka2);
	tradeship[1].SetScalar(0.6);

	char barrel[]="BARREL.3DS";
	bonuspack.Initialize(barrel);
	bonuspack.SetScalar(0.4);

	char pier1[]="PIER1.3DS";
	ports[0].Initialize(pier1);

	char pier2[]="PIER2.3DS";
	ports[1].Initialize(pier2);
}


